Augmented and Virtual Reality (AR/VR), B2B, Canada, Consumer Tech, D2C, Entertainment, Hardware, Product (Physical), Software, USA
Re-engineering at-home entertainment with upscale, tech-enabled games, and birthday party entertainment.
CEO and Founder
Liliya worked as a market research and business strategy professional at Silicon Valley's tech companies. Liliya is a mother of 2 girls and, for quite some time, has been wondering why at-home entertainment has not gone through much evolution. People are limited to DIY options or board games. She decided to set on a quest (pun intended) to invent at-home entertainment options that truly engage everyone participating, making them a part of an adventure that they will cherish for the rest of their lives. That's how Got a Quest was born.